Patch 12.0 launched October 20, 2026 and kicks off Season 12 — PRIME TIME. It's a huge update: a rebuilt destruction system, reworked Arenas, the Infiltrator toolkit, Solo Showdown, a new Sponsor system and a sweeping balance pass. Here's a condensed rundown of everything that matters for ranked play. See our Season 12 tier list for how it all shakes out.
New content
Destruction overhaul
Gradual Destruction lets buildings hinge, sag and bend; Suspended Structures now swing; Blast Waves from Breach Charge, Breach Drill, Thermal Bore, C4, RPG-7, Frag Grenade, CL-40, MGL-32, barrels and more push debris and shove the environment around; debris piles build up as buildings fall. Smoke and toxic gas are now dynamic, conform to the environment and can be dispersed by explosions.
The Infiltrator (Light)
New Specialisation True Sight and gadgets Mimic Device and Translocator bring camouflage, counter-play and swap-escapes to Light.
Arenas, modes & systems
Monaco, Seoul, Skyway Stadium and Las Vegas Stadium get layout reworks and visual upgrades under a new game-wide lighting system. Solo Showdown (beta) is a 12-player, three-round solo tournament with eight mini-modes. Sponsors are now a questing system earning Fans for World Tour rank; VRs are removed; Dynamic Commentary, a rebuilt HUD and menus, and a footsteps rework are all in.
Balance changes
The Light and Heavy health changes make the Respec Order test permanent, so many weapon damage values were retuned to match.
| Archetype | Changes |
|---|---|
| General | Run up slopes of up to 50° (was 45°) |
| Heavy | Health 350→325 Sprint: forward 5.8→6, strafe 3.65→3.8, backward 3→3.3 m/s Run: forward 3.8→4.35, strafe 3.2→3.6, backward 3→3.2 m/s |
| Light | Health 150→175; health regen delay 7s→8s Sprint: forward 7→6.6, strafe 4.6→4.4, backward 3.8→3.7 m/s Run: forward 5.5→5.1, strafe 4.4→4.2, backward 3.8→3.7 m/s |
| Gadget | Changes |
|---|---|
| Breach Drill / Flashbang | No hitmarkers when blinding yourself or allies |
| Flashbang | Flash duration 1.5–4.5s → 2–5s; more reliable hit traces; ally flash intensity 0.95→0.35; hitmarker threshold 0.75→0.85 |
| Dome Shield | Health 250→600, now loses 100 health per second |
| Explosive Mine | Damage 120→145 |
| Frag Grenade | Max damage 140→165; thinner light trail |
| Gateway | First portal range 50→60m (now includes vertical distance); cooldown 40→50s |
| Gas Grenade | Duration 12→8s; cooldown 24→20s; ammo 1→2; radius 5→4.5m |
| Gas Mine | Radius 5→3.5m |
| H+ Infuser | Health per shot 11→10 |
| Lockbolt | Teleporting through a Gateway now breaks Lockbolt connections |
| Mimic Device / Translocator | NEW Light gadgets |
| Pyro Grenade | Added 40 explosive impact damage (2.5m radius, applies through smoke) |
| Pyro Mine | Explosive damage 55→45 |
| Smoke Grenade | Radius 3.5→4.5m; duration 9→13s |
| Sonar Grenade | Now available to Medium as well as Light |
| Thermal Bore | Fuse 1.75→1.4s |
| Vanishing Bomb | Cooldown 25→30s; straighter underhand throw |
| Specialisation | Changes |
|---|---|
| Charge ‘N’ Slam | Slam damage only hits targets near the ground; airborne targets still take knockback and concussion |
| Cloaking Device | Louder idle sound; longer audible range for movement crackle |
| Guardian Turret | Now highlights its active target through walls and smoke |
| Grappling Hook | Variable cooldown: 4s minimum, 7.5s maximum, based on grapple duration |
| Healing Beam | Healing 46→50 per second |
| True Sight | NEW Light specialisation — reveals opponents through smoke, cloaks and disguises |
| Weapon | Changes |
|---|---|
| BFR Titan | Damage 90→95; faster reload |
| CB-01 Repeater | Damage 84→88; falloff multiplier 0.64→0.66 |
| Chimera-XB | Damage 45→47 |
| KS-23 | Damage 104→100 |
| LH1 | Damage 44→40; falloff range 50–55m → 35–45m |
| Lewis Gun | 500→520 RPM |
| M60 | 580→600 RPM |
| MGL32 | Damage 83→97 |
| P90 | Damage 14→15 |
| Pike-556 | Damage 49→50 |
| R .357 | Damage 74→76 |
| SA1216 | ~20% less recoil, smoother pattern, tighter spread, falloff 0.62→0.67 |
| SR-84 | Damage 118→122 |
| XP-54 | Ammo 36→34 |
| Weapon | Changes |
|---|---|
| General | Predictive lunges that adapt to target movement; more accurate and consistent hit sweeps; lunges can start while sliding |
| Dagger | Lunge 5→4.25m; Backstab 85→90 damage and 0.5→0.35s |
| Dual Blades | Primary 37/57→39/60; Cross Slash 91/140→100/155; precision angle 12°→14°; Deflect follows crosshair and gives hitmarkers |
| Riot Shield | Primary 60/86→63/90; larger hitboxes; Shield Bash reaches further |
| Sledgehammer | Lunge 5→4.5m |
| Spear | Lunge 6.5→5.75m; hit box width 0.4→0.35m |
| Sword | Lunge 4.25→4m; damage 71/110→65/100 |
| Area | Changes |
|---|---|
| Cashout / Ranked Tournament | Vault open time 20→10s; spawn preview 15→5s; round 9→9.5 min; final round 20→14 min |
| Game Show Events | Mega Damage and Low Gravity removed; Double Jump added (works after jump pads and roof drops) |
| Powder Canister | Smoke radius 3.5→4.5m; duration 9→13s |
| Toxic Gas Canister | Duration 12→10s |
| Maps | Original Las Vegas retired; Las Vegas Sandstorm returns; Kyoto Moving Platforms disabled; ladder health 100→550 |
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