Season 10: Fantasy League launched on March 26, 2026 and brought the most medieval-flavoured overhaul The Finals has ever seen — new Aerialist playstyle for Medium, a brand-new arena, the Chimera-XB crossbow, a deployable Hover Pad, and meaningful balance tweaks across every class. Here's our pro analysis of what actually matters for your rank.
The Big Picture: What Season 10 Changed
Season 10 is laser-focused on making Medium more dynamic without breaking the game. The Aerialist playstyle rewires how Medium moves through the arena. The most important result is that vertical play and creative positioning are now genuinely viable — expect the meta to reward players who use high ground effectively.
Light Class Changes
- Cloaking Device min duration buffed: 11s → 13s, max 27s → 29s — meaningful increase in repositioning and ambush windows.
- Evasive Dash cooldown increased: 6.5s → 7.5s — nerf to reduce spam. Pick your dashes more carefully.
- Grappling Hook cooldown reduced: 8s → 7s — subtle buff making traversal builds more fluid.
- Chimera-XB Crossbow (new): Added to Light. High single-shot damage — pairs well with Cloaking Device for burst ambush plays.
Net result: Embark is nudging Light away from pure dash-spam and towards deliberate, stealth-oriented play. Cloak builds get stronger; braindead dash abuse gets punished.
Medium Class Changes
- Aerialist Playstyle (new): Movement-focused identity built around vertical unpredictability. Includes Shockwave specialization and Hover Pad gadget.
- Shockwave (new): Fires a projectile that displaces players and objects. Can knock enemies off cashouts or launch yourself vertically onto a Hover Pad.
- Hover Pad (new gadget): A deployable floating platform. Pair with Shockwave for vertical repositioning Medium has never had before.
- Dematerializer cooldown: 10s → 20s, ammo 2 → 3. Net buff — rework rewards deliberate wall-destruction strategy over spam.
Heavy Class Changes
- Flamethrower damage increased: Now meaningfully threatens at close range — valid pick against armored or grouped enemies.
- C4 throw distance increased: Better offensive coverage — easier to toss onto elevated cashout positions.
- Sledgehammer charge reduced: Minor nerf, still the best gap-closer for Heavy in most situations.
- Mesh Shield duration increased: 8s → 12s — now viable as a sustained defensive tool, not just panic cover.
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Weapon Tier List — Season 10 Meta
S-Tier (Best in Slot)
- M11 — Unchanged from S9. Still dominant at close range.
- FCAR — Reliable medium-range workhorse.
- Lewis Gun — Best sustained DPS for cashout holding.
- Chimera-XB — High-skill weapon, lightning-fast TTK in the right hands.
A-Tier (Highly Competitive)
- LH1, CB-01 Repeater, Shak-50, SA1216
B-Tier (Situationally Strong)
- V9S, P90, BFR Titan
New Map & Map Changes
Season 10 introduces a new medieval-themed arena, available exclusively in a limited-time / casual game mode (not in Ranked), alongside changes to existing maps. The new map features narrow corridors, elevated towers, and multiple cashout spots in close proximity — favouring Medium and Light builds over Heavy. Vertical movement will be critical here, making the new Hover Pad gadget particularly strong.
What This Means for Ranked Climbing
- If you play Light, lean into Cloaking Device — it's the strongest it's ever been.
- If you play Medium, experiment with Aerialist — Hover Pad + Shockwave creates situations your opponents won't know how to handle yet.
- If you play Heavy, the Mesh Shield buff makes you tankier in cashout fights — use it proactively, though Winch is still the stronger overall choice.
Final Thoughts
Season 10 is one of the most exciting patches The Finals has had. The Aerialist playstyle for Medium adds a completely new dimension to team fights, and the weapon additions give every class something fresh to work with. The players who adapt fastest to the changes will have a significant advantage in the first weeks of the season.