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Season 11

The Finals Season 11 Tier List

Every weapon, gadget and specialisation ranked by our professional boosters — updated for the Season 11 Galaxy Masters meta.

Updated July 10, 2026 8 min read

Season 11 — Galaxy Masters — shook up the meta hard. A wave of buffs pushed several long-time B and A-tier picks up the rankings: Sonar Grenade, SR-84, CB-01 Repeater, Pike-556, Riot Shield, Data Reshaper, KS-23, and .50 AKIMBO all climbed a tier. Heavy's specialisations saw the biggest reshuffle — Mesh Shield and Charge N Slam were buffed into S-tier, while Winch Claw was knocked down to A after a cooldown nerf. Here's how everything shakes out in the current meta.

LightLight

WeaponTierNotes
93R93R
SHitscan burst melts at close-mid range, devastating TTK when bursts land clean
M11M11
SDominant close range, still the best it's ever been
LH1LH1
SBest Mid/Long range, exceptional with Cloak
V9SV9S
AFast TTK, but gets outclassed at long range
ARN-220ARN-220
AStrong hybrid weapon overall, though it lacks damage at close range
SR-84SR-84
ABuffed one-shot range — now a genuine long-range threat
XP-54XP-54
BConsistent but outclassed by M11
M26 MatterM26 Matter
BNiche pick for aggressive pushes, struggles beyond point-blank
SwordSword
BAggressive melee with reach advantage
Throwing KnivesThrowing Knives
BSilent ranged option, deadly in skilled hands
Recurve BowRecurve Bow
BHigh damage silent shots, punishing to miss
SH1900SH1900
CPoint-blank only, 2 shots before reload
DaggerDagger
CExtreme close range melee, high risk
SpecialisationTierNotes
Cloaking DeviceCloaking Device
SBuffed in S10 — now 13–29s duration
Evasive DashEvasive Dash
SNerfed cooldown but still strong aggressive play
Grappling HookGrappling Hook
BBuffed cooldown — better traversal builds
GadgetTierNotes
H+ InfuserH+ Infuser
SHeals allies from range — rare Light support tool
GatewayGateway
SPortal for instant repositioning up to 70m
Glitch GrenadeGlitch Grenade
SDisables enemy specs and gadgets — must-pick
Vanishing BombVanishing Bomb
SCloaks your whole team for ambushes or escapes
Sonar GrenadeSonar Grenade
SBuffed pulse radius — best intel tool in the game now
NullifierNullifier
ARenders one enemy immune but untouchable — niche
Gravity VortexGravity Vortex
APulls enemies into a zone, good for crowd control
Goo GrenadeGoo Grenade
BCreates cover or blocks paths on impact
Frag GrenadeFrag Grenade
BReliable damage, outclassed by more utility options
Smoke GrenadeSmoke Grenade
BObscures vision, situational but occasionally clutch
Tracking DartTracking Dart
BTags enemies for your team, great for intel
FlashbangFlashbang
CDisorients enemies, affects allies too — risky
Breach ChargeBreach Charge
COpens walls but better options exist for entry
Thermal BoreThermal Bore
CDrills through surfaces, very niche use cases
Pyro GrenadePyro Grenade
CLow damage fire zone, easily avoided

MediumMedium

WeaponTierNotes
FCARFCAR
SMost reliable all-round Medium weapon
Chimera-XBChimera-XB
SHigh damage, destroys lights
CB-01 RepeaterCB-01 Repeater
SBuffed magazine size — now the premier range weapon
P90P90
AShreds enemies who push into you
Pike-556Pike-556
ABuffed damage falloff — much stronger at range now
Riot ShieldRiot Shield
ABuffed durability — a real objective-pushing tool now
R.357R.357
BSituational — great in hands of skilled players
FAMASFAMAS
BSolid burst, accuracy fades in long fights
AKMAKM
BForgiving mag, no standout range
Model 1887Model 1887
BHigh damage shotgun, lethal at close range
Cerberus 12GACerberus 12GA
BTriple-barrel shotgun, devastating burst at close range
Dual BladesDual Blades
CFast melee, outclassed at most ranges
CL-40CL-40
CGrenade launcher, too slow for current meta
SpecialisationTierNotes
Heal BeamHeal Beam
SNon-negotiable in most team comps
DematerializerDematerializer
AGreat for repositioning and unexpected plays
ShockwaveShockwave
AAerialist spec staple — huge skill ceiling
Guardian TurretGuardian Turret
BStrong on defence, weak on offence
GadgetTierNotes
Jump PadJump Pad
SInstant vertical mobility for the whole team
DefibrillatorDefibrillator
SInstant revive at 40% HP — non-negotiable utility
Goo GrenadeGoo Grenade
SCreates instant cover or walls off choke points
ZiplineZipline
AFast team traversal across long distances
Glitch TrapGlitch Trap
ADisables enemy specs on trigger — great on objectives
Gas MineGas Mine
AStrong area denial, punishes clustered enemies
Data ReshaperData Reshaper
ABuffed conversion radius — much less situational now
APS TurretAPS Turret
BAuto-destroys incoming grenades and projectiles
Frag GrenadeFrag Grenade
BReliable burst damage, no frills
Explosive MineExplosive Mine
BGood cashout trap, requires pre-positioning
Pyro GrenadePyro Grenade
CLow damage fire zone, easily avoided
Smoke GrenadeSmoke Grenade
CObscures vision but rarely changes outcomes
FlashbangFlashbang
CDisorients enemies, affects allies too — risky
Proximity SensorProximity Sensor
CDetects nearby enemies, very niche use
Gas GrenadeGas Grenade
CWeak damage zone, outclassed by Gas Mine
Hover PadHover Pad
CSlows falling, rarely worth the gadget slot
Breach DrillBreach Drill
CDrills through surfaces, very niche use cases

HeavyHeavy

WeaponTierNotes
Lewis GunLewis Gun
SBest sustained DPS for cashout holding
SA1216SA1216
SDevastating at close range in cashout rooms
Shak-50Shak-50
SHigh Damage — excellent on close range maps
KS-23KS-23
SBuffed slug damage — devastating and consistent now
M60M60
AHigh ammo, sustained pressure
BFR TitanBFR Titan
AExcellent at long range, but struggles heavily in close range
.50 AKIMBO.50 AKIMBO
ABuffed reload speed — precision is finally rewarded
SledgehammerSledgehammer
BMassive melee damage, destroys structures
M134 MinigunM134 Minigun
BUnmatched suppression fire, melts anything in range
FlamethrowerFlamethrower
CBuffed in S10 — viable at low ranks
SpearSpear
CLong reach melee, outclassed by other options
MGL32MGL32
CMulti-shot grenade launcher, too slow for meta
SpecialisationTierNotes
Mesh ShieldMesh Shield
SBuffed again to 16s — now the premier defensive pick
Charge N SlamCharge N Slam
SBuffed slam radius — best gap-closer and structure destroyer
Winch ClawWinch Claw
ANerfed cooldown — still solid for isolating targets
Goo GunGoo Gun
BCovers surfaces in goo, great for blocking pushes
GadgetTierNotes
Dome ShieldDome Shield
SBlocks all incoming fire — essential on cashout
C4C4
SHigh explosive for breaching or cashout defence
RPG-7RPG-7
SLong-range burst that destroys structures and enemies
BarricadeBarricade
SDurable shield wall, controls choke points
Healing EmitterHealing Emitter
ATosses a healing zone for nearby allies
LockBoltLockBolt
APins enemies in place, great for isolating targets
Explosive MineExplosive Mine
AGood cashout trap, requires pre-positioning
Goo GrenadeGoo Grenade
BCreates cover or blocks paths on impact
Anti-Gravity CubeAnti-Gravity Cube
BLifts enemies and objects, disruptive but situational
Proximity SensorProximity Sensor
CDetects nearby enemies, very niche use
Pyro GrenadePyro Grenade
CLow damage fire zone, easily avoided
FlashbangFlashbang
CDisorients enemies, affects allies too — risky
Gas GrenadeGas Grenade
CWeak damage zone, outclassed by other options
Frag GrenadeFrag Grenade
CReliable burst damage, no frills

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