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Guide

The Finals Light Build Guide

The fastest, most aggressive class in The Finals. Here's how to build and play Light effectively in Season 11.

July 10, 2026 8 min read
Light ClassSeason 11Weapons & BuildsClimb faster

Light class overview

Light is the lowest HP class in The Finals with 150 health, but compensates with superior mobility, invisibility, and some of the highest burst damage in the game. Light excels at flanking, disruption, and eliminating isolated targets — but dies extremely fast when caught in the open or focused by multiple enemies.

Playing Light well means being constantly in motion, picking the right moments to engage, and disengaging before enemies can coordinate a response.

Best Light specialisations

Cloaking Device (S-tier)

Buffed duration — the dominant Light specialisation in ranked. Reposition freely, approach from unexpected angles, escape fights you're losing. Pair with M11 or Chimera-XB for devastating ambush combos.

Evasive Dash (S-tier)

Three rapid dashes — excellent for aggressive entry plays and dodging incoming fire. Now S-tier alongside Cloak. High skill ceiling but very rewarding when mastered.

Grappling Hook (B-tier)

Slightly more viable this season. Best for vertical traversal and escaping situations where Cloak or Dash would be too slow. Not as impactful in direct fights.

Best Light weapons

WeaponTierNotes
M11M11
SDominant close range, still the best it's ever been
LH1LH1
SBest Mid/Long range, exceptional with Cloak
V9SV9S
AFast TTK, but gets outclassed at long range
ARN-220ARN-220
AStrong hybrid weapon overall, though it lacks damage at close range
XP-54XP-54
BConsistent but outclassed by M11

Best Light gadgets

  • Gateway — creates a two-way portal for instant repositioning and surprising enemies from unexpected angles. Exceptional for flanking and escaping.
  • H+ Infuser (Heal) — heals nearby teammates, giving Light players rare team utility. Crucial in HHL and HLL comps where there is no dedicated Medium healer.
  • Glitch Grenade — disables enemy gadgets and specialisations. Shuts down Dome Shields and Heal Beams in critical moments. Essential countertool.

How to play Light effectively

  • Never fight 1v2 or worse — Light's 150 HP means two enemies focusing you is almost always fatal. Pick isolated targets or wait for teammates to create distractions.
  • Use verticality — Light's mobility lets you reach positions Heavy and Medium can't. High ground fights heavily favour Light.
  • Target the Medium first — eliminating the enemy Heal Beam makes the entire opposing team much easier to finish. Glitch Grenade into an M11 burst is the standard combo.
  • Don't overcommit — after a successful flank, retreat and reposition rather than pushing the follow-up solo.

Struggling to climb with Light?

Our coaches can analyse your Light play and identify exactly what's costing you games.