Season 10 is live — boosts starting from €12. Calculate your price →

Guide

The Finals Team Comp Guide

Which team compositions win in Season 10 ranked, when to run them, and how to play each one correctly.

April 2026 8 min read

Why team comp matters

The Finals is a 3v3v3v3 cashout game. Unlike pure deathmatch games where individual skill dominates, The Finals rewards team synergy. A well-coordinated HHL team will consistently beat three uncoordinated players running random classes, even if the individuals are mechanically stronger.

Understanding which compositions work, why they work, and how to play them correctly is one of the highest-leverage improvements you can make to your ranked performance.

Best team compositions in Season 10

HHL — 2× Heavy + 1× Light

The most aggressive composition in the current meta. Two Heavies provide enormous sustained damage and durability, while the Light handles flanking, disruption, and Glitch Grenades. This comp dominates cashout fights because the double Heavy bulk makes it nearly impossible to push off a held position.

StrengthsWeaknesses
Dominant cashout controlNo dedicated Medium — relies on Light's Heal gadget
Extremely hard to pushVulnerable to sustained ranged fire
High burst damage comboLight must be coordinated

How to play HHL: Heavies anchor the cashout with Lewis Gun + SA1216. Light runs Cloak with M11 to flank and disrupt. The Light's Heal gadget provides backup sustain when needed. When a team tries to push, both Heavies focus fire while the Light hits them from behind.

HML — 1× Heavy + 1× Medium + 1× Light

The most versatile and balanced composition. Heavy anchors and tanks, Medium heals and revives, Light disrupts and flanks. This comp can adapt to any situation — switch from aggressive to defensive mid-match without changing class.

StrengthsWeaknesses
Flexible — works in any situationJack of all trades, master of none
Self-sustaining with Heal BeamRequires good coordination
Best for ranked solo queueLess raw power than HHL

How to play HML: Heavy takes fights up front with Winch Claw. Medium stays close with Heal Beam active. Light identifies the enemy Medium first and Glitch Grenades them before the Heavy engages.

HLL — 1× Heavy + 2× Light

High-risk, high-reward. Two Lights create constant pressure from multiple angles that enemies struggle to track, while the Heavy provides an anchor and absorbs damage. Both Lights carry the Heal gadget to cover each other — it's not as strong as a full Medium support but keeps the comp alive. When it works, this comp overwhelms teams before they can coordinate a response.

StrengthsWeaknesses
Chaos — hard to defend againstNo dedicated Medium — Lights use Heal gadget to cover each other
Best cashout steal compFalls apart if Lights die early
Lights can cover each otherRequires high mechanical skill

Which comp should you run?

For most ranked players, HML is the safest choice — especially in solo queue where coordination is unreliable. The Heal Beam alone wins more fights than any other single element in the game.

If you're queuing with a coordinated stack, HHL is the highest ceiling comp in the current meta. Coordinated double Heavy is very hard to counter without a specific counter-comp.

HLL is best for cashout stealing — late-game runs where you need to come in fresh and steal a cashout from two depleted teams.

Want to climb with the right comp?

Our Selfplay boosting pairs you with two expert players running optimal compositions.